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DirectX 10 Performance Update: Is DX10 Really Worth It?
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Written by Gizmo   
Tuesday, 02 October 2007 21:10

The guys at Firing Squad take a second look at the DX10 gaming scene:

Unlike previous DirectX launches where new games using the technology often trailed the introduction of the new API by a year or more, the transition from DirectX 9 to DirectX 10 has been a swift one so far: already a trio of DirectX 10 games have been released (Lost Planet, World in Conflict, and BioShock), while a pair of games have been patched to take advantage of DX10 – Company of Heroes DX10 patch came in May, while Call of Juarez was patched and released for the US market with DX10 support in June. Other games we can look forward to later this year include Age of Conan, Crysis, EVE: Online, Flight Simulator X (Patch), Gears of War PC, Hellgate: London, and Unreal Tournament 3.

Read the full story at Firing Squad:

As we’ve mentioned in the past, all of these games use DirectX 10 shaders in different ways. Some games will use DirectX 10 to improve performance, while others will use DX10 shaders to improve graphics. Some games will undoubtedly even combine a mixture of the two. Crysis, for example, is expected to try and do both, while Epic’s DX10 optimizations are focused mainly on improving performance. Because developers are all using DX10 differently, we’ve tried to do our best documenting how the various games perform and use DX10, with the BioShock and World in Conflict series of performance articles being our most recent example just last month.

 
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