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PlayStation Move: what we hate, what we love
Written by Daniel   
Monday, 22 March 2010 17:52

From ARS Technica

During a press event at the Game Developers Conference, Sony finally showed its motion controller to the gaming press. Welcome to the world of the PlayStation Move.

We were shown a number of videos and demos, and they all looked uncomfortably similar to what we've already played on the Nintendo Wii. Even the models, with a focus on females and families, made it look like we were in the realm of Nintendo. The reveal of the secondary controller with an analog stick—a product that again looked like a direct rip-off of a Nintendo product—drew either ambivalence or titters from the crowd. At a cocktail mixer directly after, we were able to get our hands on the Move directly, and play through the offerings.

How did people react? There is a distinct lack of enthusiasm for the product, and people were talking about similarities to Nintendo titles and about the price of the product in hushed tones. There were jokes made about the look of the Move; many people compared it to a certain sexual toy. Others placed the glowing orbs on their crotch, to mimic testicles. In short, there wasn't a lot of love for the Move at the launch.

But we've played the games, handled the hardware, and given the whole thing a long think, and we believe that the Move may not flop, although it could have had a stronger first showing. Here are the things we like about the hardware, and where Sony may have gone wrong.
There's a lot of hardware, and it will be expensive

Sony claimed that you'll be able to buy an entry-level Move setup for under $100, and there will also be a hardware bundle that comes with everything you'll need to get started. The problem is that the entry level may not include everything you need to play every game.
Does this look familiar?

Sony showed multiple demos that required two PlayStation Move controllers, and others that required a secondary controller as well as a PlayStation Move. And you'll need the PlayStation Eye to play anything with the Move controller. So to be able to play all the games shown at GDC, you'll need two Move controllers, a PlayStation Eye, and a secondary controller. Somehow, we doubt those four pieces of hardware will be included in the entry-level bundle.

Combine all that hardware with multiple players and you're going to have a mess of controllers. Yes, the Wii suffers from this problem as well, but the Wii is already in people's homes, and it's available for a much lower price. If you're interested in motion control, you probably already have one. This is the same problem rhythm games are suffering from—how many of these wands and secondary controllers and nunchuks and sensor bars and cameras are people going to tolerate? How much are people going to pay for scads of extra hardware on top of their $300 PlayStation 3 systems?

To sum up, Microsoft's Project Natal will be a single camera; the Nintendo Wii comes with its motion controller; but Sony is pushing three distinct peripherals, and a complete set will be four pieces of hardware. That's non-optimal, to say the least.
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